Available in the Microsoft Xbox.
Pinout
Pin |
Description
|
1 |
Audio Right
|
2 |
Audio Right GND
|
3 |
S/PDIF Digital Audio
|
4 |
V-Sync (VGA Mode)
|
5 |
Mode GND
|
6 |
Mode GND
|
7 |
Mode GND
|
8 |
GND
|
9 |
Variable
|
10 |
Pin 9 GND
|
11 |
Variable
|
12 |
Pin 11 GND
|
13 |
Vcc
|
14 |
Audio Left
|
15 |
Audio Left GND
|
16 |
H Sync (VGA Mode)
|
17 |
Mode Select 1
|
18 |
Mode Select 2
|
19 |
Mode Select 3
|
20 |
+12v
|
21 |
Pin 22 GND
|
22 |
Variable
|
23 |
Pin 24 GND
|
24 |
Variable
|
Mode selection
17 |
18 |
19 |
Mode |
24 |
22 |
11 |
9 |
Notes
|
n/c |
n/c |
n/c |
not available |
- |
- |
- |
-
|
n/c |
n/c |
GND |
NTSC Mono |
V |
C |
Y |
-
|
n/c |
GND |
n/c |
PAL/Secam Mono |
V |
C |
Y |
-
|
n/c |
GND |
GND |
Component |
- |
Pr |
Y |
Pb
|
GND |
n/c |
n/c |
NTSC Stereo |
V |
C |
Y |
-
|
GND |
n/c |
GND |
VGA (31 kHz RGB) |
- |
R |
G |
B |
Not available
|
GND |
GND |
n/c |
PAL Stereo |
V |
C |
Y |
-
|
GND |
GND |
GND |
SCART (15 kHz RGB) |
V |
R |
G |
B
|
V = Composite Video
S = Composite Sync
Y = S-video Luma
C = S-video Chroma
Contributors
Sources